3.91
Part of "Bridge Trilogy" series
"All Tomorrow's Parties" is a science fiction novel written by William Gibson, published in 1999. It is the third and final book in the "Bridge" trilogy, following "Virtual Light" (1993) and "Idoru" (1996). The series is known for its cyberpunk themes and its depiction of a near-future, dystopian United States. The novel follows the story of three characters: Laney, a former mental patient and talented "data-thief"; Chevette, a bicycle messenger and resident of the Bridge, a shantytown built on a collapsed freeway in San Francisco; and Rydell, a security consultant who has recently moved to the Bridge. The characters become entangled in a complex plot involving a powerful corporation, a virtual reality pop star, and a mysterious figure known only as the "Soul Man." Gibson's writing is known for its dense, detailed world-building and its exploration of themes such as technology, virtual reality, and the intersection of humanity and machines. "All Tomorrow's Parties" is no exception, and it offers a thought-provoking and immersive look at a future that feels all too possible. The novel also explores the idea of the "hive mind" and the potential consequences of our increasing reliance on technology. The characters in the novel are all connected in some way, either through the virtual reality world of "the Matrix" or through their shared experiences on the Bridge. This connection highlights the idea that, in a world where we are all constantly connected, the line between individual and collective identity becomes increasingly blurred. Overall, "All Tomorrow's Parties" is a thrilling and thought-provoking science fiction novel that will appeal to fans of the genre. Its complex plot, richly detailed world, and exploration of timely themes make it a standout addition to any reader's shelf...
William Gibson
Neuromancer
If you enjoyed 'All Tomorrow’s Parties', you might want to explore the origins of its sprawling, cyberpunk universe. 'Neuromancer', William Gibson’s groundbreaking novel, introduces the reader to Case, a washed-up computer hacker hired by a mysterious employer to pull off the ultimate hack.
Learn MoreNeal Stephenson
Snow Crash
A wild ride through a dystopian future much like the one in 'All Tomorrow’s Parties', 'Snow Crash' follows Hiro Protagonist, a pizza delivery driver and skilled hacker, as he investigates a powerful computer virus that threatens to collapse the metaverse—a virtual reality dataspace.
Learn MoreNeal Stephenson
The Diamond Age
In this novel, Neal Stephenson once again showcases his talent for creating vivid, immersive worlds. 'The Diamond Age' explores a future where nanotechnology has transformed society, and a young girl named Nell becomes entangled in a conflict between powerful factions vying for control of her education.
Learn MoreWilliam Gibson
Count Zero
The second book in William Gibson’s Sprawl Trilogy, 'Count Zero' continues to develop the rich, cyberpunk universe of 'Neuromancer' and 'Mona Lisa Overdrive'. The story revolves around several characters, including a former military operative, a corporate spy, and an AI, as they become entangled in a dangerous conspiracy.
Learn MoreWilliam Gibson
Mona Lisa Overdrive
The final installment in William Gibson’s Sprawl Trilogy, 'Mona Lisa Overdrive' weaves together the lives of several characters, including a teenage girl who becomes a pawn in a power struggle between rival crime lords, an AI, and a washed-up rock star. The novel offers a satisfying conclusion to the series while expanding on the themes and ideas introduced in 'Neuromancer' and 'Count Zero'.
Learn MoreRichard K. Morgan
Altered Carbon
Fans of 'All Tomorrow’s Parties' might enjoy this gritty, noir-inspired novel set in a future where human personalities can be stored digitally and downloaded into new bodies. 'Altered Carbon' follows Takeshi Kovacs, a former elite soldier hired to solve a wealthy man’s murder, as he navigates a world of corporate intrigue, violence, and betrayal.
Learn MoreWilliam Gibson
The Peripheral
Set in a near-future United States ravaged by climate change and economic decline, 'The Peripheral' follows Flynne Fisher, a woman who stumbles upon a virtual reality game that offers a glimpse into a distant, post-apocalyptic world. As she becomes more entangled in the game, Flynne discovers that her actions have real-world consequences in the future timeline.
Learn MorePaolo Bacigalupi
The Windup Girl
Set in a future where fossil fuels have been depleted and genetic engineering has run amok, 'The Windup Girl' explores a world of political intrigue, corporate greed, and environmental collapse. The novel follows several characters, including a genetically engineered woman trying to survive in a hostile world and a foreign investor seeking to exploit the country’s resources.
Learn MoreAlfred Bester
The Stars My Destination
Often cited as a precursor to the cyberpunk genre, 'The Stars My Destination' tells the story of Gulliver Foyle, a man left for dead in space who seeks revenge against those who abandoned him. Along the way, Foyle becomes embroiled in a conspiracy that could change the course of human history.
Learn MoreRobert A. Heinlein
The Moon is a Harsh Mistress
Set on a lunar penal colony in the near future, 'The Moon is a Harsh Mistress' follows a group of rebels who seek independence from Earth. The novel explores themes of revolution, liberty, and the nature of society, offering a thought-provoking counterpoint to the dystopian worlds of 'All Tomorrow’s Parties' and other cyberpunk novels.
Learn MoreOrson Scott Card
Ender's Game
While not a cyberpunk novel, 'Ender’s Game' shares some thematic similarities with 'All Tomorrow’s Parties', exploring the impact of technology on society and the human condition. The novel follows Ender Wiggin, a young boy recruited to attend a military academy in space, as he prepares for an alien invasion.
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